UNIT 1: ENGINEERING MATHEMATICS
Mathematical Logic:
Propositional Logic; First Order Logic.
Probability:
Conditional Probability, Mean, Median, Mode and Standard Deviation; Random Variables; Distributions; uniform, normal, exponential, Poisson, Binomial.
Set Theory & Algebra: Sets;
Relations; Functions; Groups; Partial Orders; Lattice; Boolean Algebra.
Combinatorics: Permutations;
Combinations; Counting; Summation; generating functions; recurrence relations; asymptotics.
Graph Theory:
Cut vertices & edges; covering; matching; independent sets; Coloring; Planarity; Isomorphism.
Linear Algebra:
Algebra of matrices, determinants, systems of linear equations, Eigen values and Eigen vectors.
Numerical Methods:
LU decomposition for systems of linear equations; numerical solutions of non-linear algebraic equations by Secant, Bisection and Newton-Raphson Methods; Numerical integration by trapezoidal and Simpson’s rules.
Calculus:
Limit, Continuity & differentiability, Mean value Theorems, Theorems of integral calculus evaluation of definite & improper integrals, Partial derivatives, Total derivatives, maxima & minima.
UNIT 2: THEORY OF COMPUTATION
Regular languages and finite automata, Context free languages and Push-down automata, Recursively enumerable sets and Turing machines, Undecidability, NP completeness.
UNIT 3: DIGITAL LOGIC
Logic functions, Minimization, Design and synthesis of combinational and sequential circuits; Number representation and computer arithmetic (fixed and floating point).
UNIT 4: COMPUTER ORGANIZATION AND ARCHITECTURE
Machine instructions and addressing modes, ALU and data-path, CPU control design, Memory interface, I/O interface (Interrupt and DMA mode), Instruction pipelining, Cache and main memory, Secondary storage.
UNIT 5: PROGRAMMING AND DATA STRUCTURES
Programming in C; Functions, Recursion, Parameter passing, Scope, Binding; Abstract data types, Arrays, Stacks, Queues, Linked Lists, Trees, Binary search trees, Binary heaps.
UNIT 6: ALGORITHMS
Analysis, Asymptotic notation, Notions of space and time complexity, Worst and average case analysis; Design: Greedy approach, Dynamic programming, Divide-and-conquer; Tree and graph traversals, connected components, Spanning trees, Shortest paths;Hashing, Sorting, Searching.